Johnson explains the sleeper curve as the upward trend of when we are learning without realizing it as we are playing video games, it sharpens the mind while you are having fun. That we are unable to perceive that we are learning because the brain has a hard time realizing it while doing video games.
Some examples that he uses are of Woody Allen's mock sci-fi film where people are questioning why society within the 20th century failed to understand what nutritional values cream pies and hot fudge had.
Friday, November 13, 2009
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